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Toem switch review
Toem switch review





It’s a rather interesting design choice because the game is present in a sort of paper-like aesthetic from an overhead perspective. The core gameplay gimmick is photography, and most of the missions given to players involve taking pictures. They also show some growth between interactions as you complete other tasks, so you’re encouraged to speak with them again. These NPCs are just adorable plain and simple. However, this is one game where you’ll want to stay until each area is finished as tasks involve exploration-based puzzles, item interaction, and simply talking with characters for a bit.Įvery moment of gameplay offers discoveries but also pushes the imaginative character designs and personalities. In fact, you don’t need to complete everything to progress, so completing the game is made even more straightforward. It’s an exceptionally chill experience altogether as their little stress put on the player to rush through this world or complete every task offered. However, that will require players to collect stamps from citizens to progress to new areas. It’s almost like a right of passage for this family as members are tasked with climbing the highest peak in the region to see Toem with their own eyes. Otherwise, Toem is a fun experience and one that I would love to experience again.Players enter this world with a mission to uncover the mysteries of Toem. gameplay time, I would say wait for a sale if that is your main deal breaker. If you are sitting on the fence with this title due to the price vs. And being able to choose whatever songs you want to listen to is always a great choice to give the player in games like this. The music ties well with each of the environments and blends nicely into the background. So when it’s done well, it definitely sticks out. Monochrome is not a stylistic choice made very often in games. The styling for Toem plays very well in its advantage. There is also some awkwardness with making the bus pass and the quest log tied together, since the quest log is limited to about 1/3 of the page. It was fun running around taking pictures of everything and the quirkiness of the characters left a smile on my face. But I do wish that there was one or two more worlds to explore around in. I personally was surprised I only ended up spending three hours. The main downside is, again, the short runtime for those looking for a substantial story. For a majority of the content available, Toem makes it obvious when you want to take pictures or interact with something. The amount of things that you can take pictures of is immense and after a while, I naturally found myself focusing on items and moments that were definitely tied to a quest, even without knowing for sure if that was the case.

toem switch review

Each of the different areas differ greatly from each other and give a different experience to the player. The amount of things that you can take pictures of is immense and after a while, I naturally found myself focusing on items and moments that were definitely tied to a The main story for Toem is very short, clocking in at around three hours or so.

toem switch review

The main story for Toem is very short, clocking in at around three hours or so.







Toem switch review