

However, this instead serves to make the process feel like a chore and nothing else. I think the idea here was to promote a sense of familiarity with the level layouts by making each of the costume placements feel meaningful. Having to farm costumes is just a baffling design decision. However, getting hit or falling off the stage makes you lose the costume you currently have on, which would be fine, but the process of getting the costumes again is just so tedious. For example, if you want to reach a Balan statue that requires a costume not found in said stage, you would have to go to a different stage and collect the costume there if it is not in the Dressing Room. This is a bit of an issue when you need to find a certain amount of Balan statues needed to reach later stages. You can’t freely switch between all of the costumes you have ever found. A large annoyance that comes with exploring the levels with costumes has to do with the fact that you only have a finite number of them. Once again, this is a simple yet effective gameplay element, but its incorporation also leaves much to be desired. The level design is rather inoffensive and genuinely gratifying at points, with some obstacles needing a particular costume to get through. They ultimately came off as an almost lazy, artificial way to spice up the gameplay loop. Still, there came the point where their lack of synergized utilities caused the copious shine of their capabilities to lose their luster. The costume mechanic itself works as a platformer mechanic. Variety is always great in a platformer, but it merely portrays itself as a taxing burden and not much else when presented in this manner. Rather than feeling enthused whenever encountering a new costume, which is what I assume the short scenes and triumphant sound cues are designed to impart, I just grew minutely irritated. The fact that these costumes can only perform singular actions was unnecessary. Some costumes feel like they could have been combined into one, making the number of costumes come off as superficial. While navigation is decent, the sheer amount of playable costumes feel a little too needless and frustrating in execution. A vital factor for what makes a platformer fun is the gameplay loop, which is where Balan Wonderworld lacks. These costumes are essentially powerups and vary in practical validity and general enjoyment. Gameplay consists of traversing puzzle-esque platforming stages by utilizing costumes found in a stage.
#BALAN WONDERWORLD SOFTWARE#
Software description provided by the publisher.However, that is where my wholly praise for the title ends.

the possibilities are endless when you pick up a new costume.Ĭome one, come all and enjoy the pinnacle of Square Enix storytelling in an all-action world of wonder created by the legendary Naka Yuji.įor the first time in 20 years Naka Yuji and Oshima Naoto join forces forming the BALAN COMPANY team founded around, bringing together action game development, video and music production professionals from both inside and outside of the company. The stars of the show can use powers from the inhabitants of Wonderworld by wearing their colourful costumes, with over 80 different ones to try on!īash your enemies, walk in the air, freeze time or manipulate all kinds of objects. Over 80 different costumes open up all the action you could want! Leo and Emma are led into Wonderworld by the mysterious clown Balan and set off on a journey to find what is important to them.īefore they can return to the real world, they must first restore the lost balance in their hearts. The setting for this tale is the fantastic, bizarre land of Wonderworld a place where people's happy and positive memories mix with their restless worries and negativity. Wonderworld exists in people's hearts and imagination They will explore all corners of these labyrinthine stages, filled with a myriad of tricks and traps, to get to the heart of each story. Twelve different tales await our stars in the Wonderworld, each with their own unique quirks. Here memories and vistas from the real world mix with the things that people hold dear. Led by the enigmatic maestro named Balan, the stars of the show Emma and Leo will use special abilities from a multitude of characterful costumes as they adventure in the bizarre and imaginary land of Wonderworld. Welcome to a wonderous all-action show, the likes of which has never been seen before!īALAN WONDERWORLD is a wondrous action platformer game themed around the Balan Theatre.
